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CONFERENCE
SCHEDULE & SESSION ABSTRACTS (International
Time Zone converter)
"Education, Innovation and Community Development in 3D
Worlds"
9am to 10am PST,
Noon to 1pm EST, 5 to 6 pm
GMT
Virtual Location:
VLEARN PAVILION
1
This
session will
introduce participants to the many innovations and community members
in the education universe of AWedu. It will offer a preview
of the day's
presenters and activities as well as provide a way to learn
more about
those who are in attendence. An opening interactive session
is planned
that will give educators new to the medium a unique
experience of what
is possible in avatar inhabited cyberspace.
Building Blocks for Virtual Worlds Study - Preliminary
Results (Panel/Presentation) -
10am
- 11am PST, 1pm to 2pm EST,
6 to 7 pm
GMT
Virtual Location: VLEARN PAVILION 2
Katy Borner, Bonnie DeVarco, Margaret Corbit, Elijah Wright,
Yael Kali
Members of the Building Blocks Team will discuss the
"Building
Blocks" study and present general preliminary
results. Members
of the CILT Design Principles Team will join this panel to
discuss and
present the Design
Principles Database, a larger project of which the "Building
Blocks" is a part.
The framework of
the "Design Principles Database" project consists of three
grain-size levels of design principles: Meta-principles
(abstract ideas
about instruction and curriculum design), Pragmatic principles (the
synthesis of design research and experiments) and Specific principles
(results from one study or the character of one technology feature).
The Design Principles Database pertains to, among other
things, functions
software should take on, integration of software into
classroom activities,
design of project challenges, managing learning, creating classroom
culture, assessment, and systems of scaffolding.
As part
of the "Design
Principles Database" project, the "Building
Blocks" project
aims to develop design principles for a starter kit for educational
virtual worlds. It will synthesize lessons learned by the
VLearn3D.org
educational 3D multi-user virtual worlds community into a
set of design
principles, which can be shared within our community and with
the broader
community of educational technology developers via CILT. The results
of this study will incorporate a means for managing and
evaluating user
activities inworld in addition to a simple and flexible
virtual architecture
for user spaces.
CHEMEET WORLD AND LINKWRLD - Interactivity and New Avatars for Science
and Guidance
11am - noon PST, 2 to 3pm EST, 7 to 8pm GMT
Virtual Location: CHEMEET
World and LINKWRLD
Carol Kerney, Cinzia Gandini (wth help from Jake Bowman,
Chad Rooney
and David Peth)
Two projects in AWedu are taking the medium to new areas of
interactivity.
In this session, Cinzia Gandini and Carol Kerney will
demonstrate unique
approaches to the Educational Experience the sciences and
guidance activities.
Interactive Avatars for Science Learning - The purpose of
this project is to explore the application of 3D scientific
animations
suitable for a 3D virtual environment. Since objects linked
in a hierarchy
and animation sequences have been only used to build
characters, a new
application of the technology has been speculated. The use of avatars
has always been considered as the point of view of the user in the 3D
space and the personification of a real person inside the
virtual environment.
This visual personage, that embodies the soul of a real user, would
make it reasonably fast and easy to accept a different
reality, recognize
other persons, move and interrelate. Thus new interactive
avatars have
been studied to achieve simple and effective animations that can be
easily used both by students for a better understanding as
a self learning
tool or by professors during lessons Cinzia Gandini DVM, Specialist
in Small Animal Medicine
Counseling and Gaming in LinkWorld -
Carol Kerney,
the Co-Director of the Borderlink Project, will introduce
VLearn participants
to a unique virtual counseling environment for high school students
in the Imperial and San Diego Counties called "LinkWorld."
LinkWorld assists students in preparing for college by
providing extensive
resources concentrating on the the A-G requirements for
California University
entry. Carol will also present "CollegeQuest," a
unique gaming
environment that takes students through the journey of college prep
from 6th grade to the senior year. The BorderLink Project
is a federally-funded
Technology Innovation Challenge Grant designed to impact the lives of
high school students of Imperial and rural San Diego Counties through
the use of technology in education.
Brainstorming a Toolkit for Educational Virtual Worlds - (Roundtable
Discussion)
12pm to 1pm PST
- 3pm to 4pm EST, 8 to 9pm GMT
Virtual Location: VLEARN Pavillion2
Dr. Katy
Borner, panel leader
Virtual worlds require a number of key
components to make them successful learning envronments.
These include
tools for communication, evaluation, collaboration,
visualization, interactivity
and curriculum development. Dr. Katy Borner will lead a
one-hour roundtable
session to discuss the wide range of approaches that educators have
found successful and the challenges in bringing together a suite of
tools that will help educators and students use virtual worlds to aid
the learning experience effectively.
ActiveWorlds Hands-On Building Session for Students
1pm to 2pm PST -
4pm to 5pm EST, 9 to 10pm GMT
Virtual Location: BUILDING
WORLD, SHOWCASE WORLD, CLASS3D WORLD, MEGAPATH WORLD
Chad Rooney, Richard Giles, Mark Arnold and TacoGuy
LinkWorld Special
Student Building Session - Led by Rich, ChadR, Jake Bowman, Trident,
Markus and TacoGuy
Learn
how to build
together in realtime! Rich and ChadR will lead students in
two hands-on
building sessions in "building world." Rich will
offer a workshop
for basic building fo architecture and working with objects in area
1. Chad will show more complex tips and tricks in building
landscapes,
content and interactivity in area 5. TacoGuy will lead participants
in a hands-on demo of bots and automation in Showcase
world. For participants
who would like to test out AW's new "Classroom Generator,"
VLearn docent Jake Bowman will assist you in experiencing a
fully interactive
experience in Class3D world. And for those who would like
to experience
the breadth of building options and objects in AWedu, Markus will be
touring participants through Megapath world. Greeters in Centre and
Vlearn world will assist you in going to the proper
locations.
Open World Tours in the AWedu Universe
1pm to 2pm PST -
4pm to 5pm EST,
10 to 11pm GMT
Virtual Location: VTOUR WORLD
Members of the AWedu Universe
Open World Tours
in the AWedu Universe - Participants are welcome to tour a wide range
of science, art, counseling, technology and humanities worlds in the
AWedu Unvierse. These worlds were created for both informal
and informal
education and focus on education for K12 through university levels.
Open Tour Launch Page A greeter in
VTour world
will be on hand to assist you!
CLOSING CEREMONY AND SUNSET RECEPTION
2pm to 2:30pm PST
-5pm to 5:30pm EST,11 to 11:30pm GMT
Virtual Location: VLEARN WORLD
Bonnie DeVarco, Katy Borner, Elijah Wright, Margaret Corbit, Penny
and Craig Twining
Participants
will reconvene in the Vlearn Library
in VLearn world for a special sunset reception. This will be followed
by a fully interactive closing ceremony outside in the
standing stones
(at virtual sunset). Fly from the past to the future, from micro to
macro, as your molecular avatars dance among the megaliths
of the past
and fly into the surprisingly musical order of the planetary orbits
of our solar system. Watch the virtual cosmos unfold as the day comes
to a close.
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