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Panel 4

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PANEL FOUR - Science Education in Collaborative Virtual Environments (CVE's)

Chair: Margaret Corbit, Cornell Theory Center, Dr. Cinzia Gandini, Medico Veterinario, Spec. Clinica dei Piccoli Animali Omar Khan, Cornell University, SciCentr Project, Chad Rooney, University of California, Santa Cruz

Cinzia Gandini - Vetunimi: Medical Education in a Virtual World A Preliminary Investigation
queenbee: for our first talk, I would like to welcome Cinzia Gandini, DVM, a seasoned user of AW and now AWEDU, a veterinarian, and a creative thinker, Cinzia, the floor is yours

"Eep": who?
mira20: hi vr (dad)
Vetunimi: thanks
Brainstorm: Hurra, Go Cinzia !
"Quiddity": Where is the presentation?
Roberto: go Cinzia (fan from Holland)
Vetunimi: Hi everybody I am the developer of the Vetunimi project, which is affiliated to the University of Veterinary Medicine of Milano - Italy, Bioinformatic Area

Vetunimi: I am very glad to have the opportunity to participate in the VLearn 3D 2000 Event and I would like to thank Bonnie De Varco and Margaret Corbit and the whole AWEdu staff

Vetunimi: And also thanks to the Vetunimi1 back up who volunteered himself for this event
Vetunimi1: <-- that's me
Vetunimi: I am presenting a preliminary report based on one year experience with a VE (Virtual Environment), running in this AWEDU universe, using the Active Worlds Technology
"Quiddity": what's the e/w coordinate?
Vetunimi: If you have any questions I please you to address them to vetunimi1 and type into the whisper chat
Vetunimi: your questions will be saved for the end of the talk or considered during the general discussion depending on timing
Vetunimi: The Vetunimi project explores the technology and its reliability in achieving a useful educational resource for the Veterinary Medical field

Vetunimi: http://www.bioinfovet.unimi.it/vetunimi/virtual/abstract.html
Vetunimi: The project is also analysing the virtual contacts and interests that arose over a period of one year
Vetunimi: First of all I would like to say a few words to introduce the aim of the project:
Vetunimi: The fast improvement of the 3D technology is very promising and the new features available in the new AW 3.0 browser and the upcoming projects are amazing: http://www.activeworlds.com/help/aw30/aw30.html
Vetunimi: I am aware the 3D graphic rendering on the Internet is still far behind what can be achieved on a CD ROM or video http://www.3dcafe.com/asp/tutorial.asp
Vetunimi: but I also believe that the application of the 3D through the internet allows a more interactive VE
Vetunimi: The rapid growth of the technology is helping and today it seems to be more like a question of new and innovative ideas and strategies in design, architecture and applications rather than a more advanced technology
Vetunimi: The results of the Vetunimi project are analysed over a period of one year, the main aspects considered are:
Vetunimi: 1-Graphic, building and interactive features for scientific purposes and theirs reliable applications
Vetunimi: 2- Virtual contacts and emerging collaborative work and interests arising during the past year
Vetunimi: -1- a) The main feature that cannot be achieved elsewhere and with any other technology meant to build online VEs, is the possibility of modifying the 3D VE in real time while interacting with users
Vetunimi: building a modular object composed of many sub-objects enable its components to be modified depending on what is necessary or requested by users in order to clarify or better explain a concept
Vetunimi: In other words if I am building the Skin, to show how this tissue is and what can occur during pathological processes
Vetunimi: I can use modular components like layer objects and change them to explain modifications.
Vetunimi: I will then be able to apply changes following the user's requests and questions as needed.

Vetunimi: I would like to point out that textures represent the main part of a 3D object and that RWX objects allow textures to be changed without directly modifying the script. Changes can be made by modifying the contents of the object action box
"Eep": <cough>
Vetunimi: The use of commands inside the action box can perform a multi subunits object scene where I can hide, reveal or animate as needed
Vetunimi: This means great flexibility in presenting a 3D scene
Vetunimi: b) Diagnostic Imaging can be used as a shared library and communicating system
Vetunimi: The need for creating open or collaborative virtual environments (CVEs) where users can share experiences doesn't seem to be easily achieved on the web
Vetunimi: Rooms where to share images, texts, videos and anything the new technology can offer to enable a full communication with the supporter, can be easily achieved inside 3D VEs

Vetunimi: c) Further interesting applications seem to be the creation of simulators and tutorials inside VEs

Vetunimi: In Vetunimi world you can find simple applications of the AW Technology as demo tools for self or assisted learning concerning:
Vetunimi: basic HTML learning tutorial, physical examination simulator of a dog patient, Library and vet web search tutorial, eye anatomy and color vision tutorial
Vetunimi: -2-

queenbee: FYI The wall objects to the right of the stage are linked to Cinzia's web page and larger images.
Vetunimi: thanks queenbee
Vetunimi: Vetunimi can be considered a simulation of a 3D Vet Node, some virtual contacts led to real works over a period of one year
Vetunimi: During these past months virtual contacts with distant colleagues brought to a positive discussion about the aim of the project
Vetunimi: and also brought to real conferences, interviews and articles concerning the Vetunimi project
Vetunimi: Some of the new interests and future applications emerging from discussion are:
Vetunimi: Large Animal and Agricultural fields: assistance to isolated areas to meet the need for information and cultural exchange
Vetunimi: Veterinary support: information aimed to pet's owners, the use of webcams inside the VE as a new technological approach to follow-up and diagnostic aid was in great demand
Vetunimi: The study and application of these new computer-based technologies seem to lead to a real virtual environment oriented (RVE) system rather than what is in progress on the web now
Vetunimi: Thanks again for your participation and interest

queenbee: CHEERS!!! for Cinzia
Vetunimi: thanks again
topcat: yay1
Roberto: Cinzia for President !
"Timaeus2": Another fascinatiing project
queenbee: he he
vr: that was really inspirational!
Brainstorm: Congratulation for you achivments so far
"Quiddity": What do you mean by: The study and application of these new computer-based technologies seem to lead to a real virtual environment oriented (RVE) system rather than what is in progress on the web now
HenrikG: <clap> <clap> well done :)
Roberto: can we put questions ??
Lucrezia Borgia: *claps*
spans1: hear hear!
mira20: yay
"Eep": <puts a question>
vr: can u do "virtual surgery"?
Vetunimi: (to "Quiddity") By REVs I mean the exact copy of the same original environments, where random events and objects are avoided. To accomplish this, the RVE should reproduce a real environment in all its particulars
Vetunimi: (to "Quiddity") in order to allow users to do the same exact things they'd do in the same real environment where they work or live.
Vetunimi: (to "Quiddity") The aim is to match a real environment to its virtual one, giving the user the opportunity of interacting in two different ways within the same environment
Vetunimi: (to vr) maybe surgery cannot be performed but a tutorial and images that can show step by step a particular surgery can be surely done
Vetunimi: (to vr) maybe surgery cannot be performed but a tutorial and images even through webcams that can show step by step a particular surgery can be surely done

OMAR KHAN - SciCentr - Informal Science Education in a Virtual World
queenbee: Ok, we have to keep moving along, I'm afraid. Next up is Omar Khan.
omar: Hi, I'm Omar Khan. I'm a student in the Engineering College at Cornell University. I'm the submarine over here on the left hand side of the space.
omar: I'm going to discuss the science exhibits we have here in SciCentr, in order to both address the development process for these exhibits, and their unique potential as tools to facilitate learning and collaboration.
omar: If something makes absolutely no sense, please interrupt me and I'll try to clarify. Otherwise, please hold your comments and questions until the end. Thanks.
omar: tell me if i go to fast..
Brainstorm: too fast
omar: ok.. i'll go slower. just so much to talk about
omar: Ok, before I get started, could everyone click on the sign board labeled Omar Khan, Cornell University. In your browser panel you should get the first slide of the presentation that I'm going to follow…
omar: Wave to me when you have this, or say yes if you can't wave.

topcat: yes
"Timaeus2": yes
vr: yar
omar: excellent... ok i'll continue
scifair22: yes
"ecuddihy": yes
Roberto: yes
"chris2": yes
omar: The points I bring up here may be intuitive already for some of you, but others won't understand specific VR world terms so I'll might define them. Please be patient.
matix: yes
omar: Where we are right now is SciCentr, a virtual Science Museum created at Cornell University.
omar: Exhibit Spaces (next slide):
omar: Look around you: This is an exhibit space, in a general sense. Think about this generality as I explore the idea of the exhibit space now.
omar: The exhibit space contains both static objects, and dynamic objects that can respond to user actions. This dynamism is achieved with bots.
omar: for those of you who don't know...
omar: Bot: an avatar that is controlled by a computer program that instructs the avatar to perform set tasks.

omar: The browser panel is used to convey information to the user. In some cases it can be thought of as a kind of professor that leads you through an experiment.
omar: As you interact with the exhibit, the pages in the browser panel change to perhaps explain what is happening, give the user more references, guide the user, or even act as another layer of interactivity.
omar: now onto the exhibits..

omar: Gene House (next slide):
omar: Using an interactive mechanism for the cross breeding of tomato plants, the exhibit tries to teach about elementary plant genetics.
omar: Unfortunately I don't have the bots running here in this space, but we can nevertheless look at the basics. If everyone wants to look over here at these yellow tomato plants that I'm standing beside.
omar: A user selects using this panel here that I'm standing near the plants he or she wishes to cross breed.

omar: so these yellow plants are the tomato plants...
omar: When the user is ready and clicks breed, the information passes through that double helix over here (think abstractly) and…
omar: the green helix over here..
omar: Then the machine (the bot) chugs away and produces the plant for the user to view. The user knows what plants they have selected, and the bot gives the user information about these plants in the browser panel.
omar: In the exhibit, The browser panel also gives information about the genetics behind breeding, so the user should ultimately be able to predict what he or she is creating. That's the basics.
omar: Implementation :

omar: Inside the bot (simply a C program), we implement the logic of the genetics, so that when the user crosses A and B, the proper plant C is produced (the one with the right characteristics).
omar: This is quite a simple to achieve; yet this environment gives this simplicity far reaching abilities.
omar: The Benefits:
omar: In a way, this is a hands-on demonstration of an aspect of genetics that for the most part can only be viewed in classrooms as an abstract idea.
omar: Here the user is really taking the knowledge and applying it to produce something in an environment of collaboration.
omar: This idea can be viewed as a virtual laboratory!
omar: Fourier Fountain (next slide):
omar: Using crystals that emanate sound as a starting point, explore the physics of sound in a visual way.
omar: The crystal I'm standing beside right now is one of the crystals in the Fourier Fountain. When you click it, it emanates a sound and changes colour. While it doesn't shimmer now because the bot is turned off, I have it giving off a sound.
omar: Did anyone hear the sound?
omar: When the keys are struck enough, the sounds are superimposed and a new sound is created and played back to the users.
omar: Images and video of the sound are produced in the browser panel and in the 3D space, and an explanation of the physics is given in the web panel.
omar: Implementation:
omar: The reason behind my choice of this ordering of the discussion of the exhibits is not random.
omar: While the Gene House utilized a bot that was standalone and quite simple, the Fourier Fountain's bot is linking together multiple applications in order to give the user the best learning experience possible.
omar: MatLab generates the visualizations of the sound; RealServer puts the sounds together and projects it to the entire exhibit space. The bot itself manipulates the objects in the world to give both an aural and visual feel to the exhibit.
omar: The Benefits:
omar: The unique possibility here seems clear to me: There are an infinite number of applications that achieve a diverse array of ends. These ends are generally abstract in the sense that they aren't tangible in physical space like say an apple is.
omar: These virtual worlds seem the perfect place to quickly link together these applications and generate objects that more naturally interface with the abstract form of software. Wow that was a bit much, and would take some unpacking to understand…
omar: but the main idea is that just as we physically link together all kinds of diverse hardware to achieve a monumental goal in our world, virtual worlds give us a way to link together software to achieve monumental goals, if only we will.
omar: GridBot (next slide):
omar: I name this exhibit directly as a bot, because in fact the bot is what actually makes the exhibit.
omar: Given a set of data that the user has formatted in a geographical way (i.e., given data that can define a surface in 3 space), the bot then generates this surface with features that can be specified by the user (texture, colour, etc.).

omar: on the slide you should see a picture of the surface made by the bot
omar: Users are then free to roam the world and make changes, annotate important features… very generally, explore!
omar: Implementation:
omar: The bot takes the user's data set, and the objects that are going to be used to represent this data set in the virtual world, and generates a surface.
omar: Benefits: What do you want to visualize? GIS data? A solution set to problems in science, economics, etc?
omar: Indeed, couldn't it be useful for a team of users to move on their surface and annotate important features, or say leave questions on signs asking for input about a certain feature?
omar: The power of the virtual world as a visualization tool just seems to demand exploitation!

"Quiddity": too fast
omar: sorry...
omar: soak it up...
omar: Conclusions:
omar: If you can immerse yourself, then you can truly take advantage of the technologies that are available. While these creations aren't real in one sense, they engage us in a way that can be really beneficial.
omar: These exhibit spaces have potential in themselves, and looking at both the technology behind them, and the larger implications of the spaces themselves (i.e. the power of visualization) I think we must see something valuable for pedagogical use.
omar: and i think that's all i have for now... sorry it was so fast...

queenbee: applause again and thanks omar
"Quiddity": That's OK. Bravo You said a lot, Sounds exciting!
"Timaeus2": clap clap
topcat: very provocative discussion; nice use of tools inworld for presentation!
nadya: yey omar
Vetunimi1: cheers omar
Rolland: alright omar!
Roberto: Very nice Omar
Rolland: CLAP CLAP's until his hands fall off
omar: thanks
vr: i love this world
Big Al: excellent
Vetunimi: thanks!
spans1: fascinating possible intercourses between data and visualised forms
Vetunimi: very good indeed
katy: omar could you tell us your e-mail address - thanks!
"Quiddity": what you're doing looks really interesting.ditto on the email
omar: sure... omar khan, ohk2@cornell.edu
omar: and this presentation will be up on the web with a connection from the vlearn site

Chad Rooney - ECollegE - Development and Pedagogy in an Envrinmental CVE
queenbee: ok, now we are going to listen to Chad Rooney form UCSC

chaderik2: ok then
chaderik2: Bonnie (hypatia) will be transcribing for me today . . . .

hypatia: Typing for Chad
jitterbug: omar, You are very close to an idea i have, (not that it is all that origional) Have you considered using objects as a way to "program" a bots behavior?
hypatia: ECollege was an experiment
hypatia: in using a virtual environment
hypatia: toreach out to high school students
omar: in what sense? the bot derives its behaviours from attributes of the object that are dynamic in themselves?
hypatia: as a simulation of an environmental crisis center
Brainstorm: where else can virtual environments help users interacting with technology ?
hypatia: we are hoping to use this medium as a way to excite high school students to work
hypatia: collaboratively in a distributed way
hypatia: I am typing for Chad

hypatia: As an examination of concepts of space,
hypatia: and concepts of community
hypatia: it was intended to create an interdisciplinary space
hypatia: for collaboration and interaction
hypatia: using bot technology to greet students

hypatia: provide them with tutorial assistance
hypatia: we are currently investigating the use of bots
hypatia: as realtime writing tutors
hypatia: who can point students in the direction of resources online
hypatia: both for research and more formal aspects
hypatia: such as rhetoric
hypatia: (Chad is presenting this in person)
hypatia: We curated our virtual space into four wings

Damir: hello
hypatia: with different aspects of the environment as a focus point
Nandi: hi where should i go?
hypatia: for example, one of our exhibition spaces has become a gallery
hypatia: focusing on biology
vlearn8: (to Nandi) this is the lecture here
Damir: cekaj andro dogovaram se sad
hypatia: with computer terminals which we will link to existing online
resources
hypatia: I think it is really important to take advantage of

hypatia: dynamic online resources and not to become repetitive
hypatia: and that way the space can serve as a way of bringing
Damir: andro idemo u centar tamo cemo pitati
hypatia: all those resources together in one physical/virtual space
hypatia: to conclude, ECollegE is
hypatia: very much a work in progress and we are looking forward to a time
hypatia: when we can let high school students use this world and tailor it to their own needs.

Nandi: aloha
"Timaeus2": What is your e-mail address, Chad?
roberto cuccu: do you know where the conference is?
chaderik2: chadr@cats.ucsc.edu

spans1: flap flap buzzz, for hypat
queenbee: Well thanks so much Chaderik
queenbee: Bonnie, is Greg Steltenpohl with you?
vr: yes thanks a bunch
MrC: nice project!
hypatia: No, he will be presenting physically at 2
hypatia: in AW -- was unable to present virtually and physically
omar: the proposed dynamism of the college is really intriguing... i'd like to know more about how you would achieve that...very interesting
queenbee: sounds reasonable :>)
hypatia: but appreciate that chad was able to talk a bit about ECollege
padraic: having student put their own projects in the virtual science fair wdould be important for that, O
queenbee: well then, sorry to miss Biolearn/LifeLearn project presentation folks. Come back for a visit in a round table, we will post.
spans1: Thank you all.
s
pans1: Do you have everybody wordless?
padraic: If by dynamism you mean interaction?
queenbee: That being the case, Mike Heim of the Art Center College of Design has joined us to lead you off to another and evocative dimension
ommm: thanks, queenbee
Vetunimi1: ooo!
topcat: yay Mike!
ommm: are we ready to roll?
ommm: hi Vet
omar: i suppose what it is is something like the web: a constantly evolving entity, and i think you're right on one level with student exhibits P
"Timaeus2": All ready!
Vetunimi1: ommm hi
ommm: how this world Sci-C has grown!
o
mmm: this rich environment!
ommm: we are now going into a black hole...
ommm: a reduction of values
"Timaeus2": Great projects going on in this world!
Vetunimi: hi ommm
ommm: we are going to accd world
ommm: for a special "experiment"
"Timaeus2": sounds ominous...
ommm: please enter ACCD world in the next couple minutes

Click here for transcripts from KEYNOTE EXPERIENCE - Avatecture: Merging Physical and Virtual Spaces

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