VLearn 3D 2000

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"Live 3D, Learn 3D - Building Global Learning Communities through Collaboration, Knowledge Networks and Play"

October 14 in the AWedu Education Universe

Virtual worlds are collaborative 3D environments that provide exciting, creative and constructive opportunities to build knowledge networks in cyberspace. Many successful programs based at institutions around the world are are now using these worlds to create bridges between educators, students, the University, K-12 and the larger global community.

This year's conference in cyberspace will feature projects, programs and people who have been using and developing these spaces for educational purposes. This event will open up for one day a lens into where we are, where we are going, and how we are getting there as we redefine the educational experience through digital collaboration in compelling, original, avatar inhabited learning environments.

This worldwide event will feature multiple speaking tracks, tour streams through education worlds, a poster session in the Vlearn3D Library and Birds of a Feather breakout sessions in selected AWedu worlds. Physical "nodes" located at Institutions around the globe will tap in via computer labs and large screen local broadcasts to see, talk about and experience this event as well as distributed virtual participants coming in from outside of the campus. A special panel on teleimmersion, telepresence and virtual worlds will link VLearn3D 2000 with the exciting activities of Avatars 2000 - Cyberspace for a New Millenium on October 15, 2000.


Transcripts and overviews of previous Vlearn events can be found here:
VLearn3D Track at Avatars '99
The First VLearn annual conference in May 1999
VLearn Track at Avatars '98

THE SPEAKER TRACKS - The tracks will feature discussions and examples of the use of virtual worlds in education, integration of gaming technology into virtual learning activities, issues surrounding design and technology, and more. Our speakers will come in from around the world to share their work with you.

1. Gaming Technologies and Learning Worlds
2. MUDs, MOOs and 3D MUVEs - Case Studies and Collaboratory Examplars
3. Science Education in CVEs - Science Museums, Ecoworlds and 3D GIS
4. Multi Cultures/Multi Schools - Language Learning and Communication Across the Globe
5. Virtual Worlds in the K-12 - Tools and Tips for Teachers

POSTER SESSIONS - Submissions for the poster sessions will be open to all participants of AWedu. Our conference web site will soon feature the submission forms for your online power point presentations of your projects, works or studies and they will be linked to the VLearn Library in AWedu.

VIRTUAL TOUR STREAMS - Theme-based tours through education worlds in the AWedu will be available all day. With many groups from the K-12 tapping in to this event, these tours will provide a stimulating way for young students to get a better idea of the worlds and their features.

1. Science or Museum Worlds
2. Language Learning Worlds
3. Environmental/Geography Worlds
4. Tutoring/Mentoring Worlds 5. Art Worlds

BIRDS OF A FEATHER BREAKOUTS - Interested project developers, graduate students and educators can set up their own breakout session in a variety of locations in AWedu during this event. We would like to get your input on possible topics.

THE PHYSICAL NODES - Many institutions around the nation will be providing physical nodes for virtual participation in this event. These include the Cornell Theory Center, Cornell University, UC Santa Cruz, Rochester Institute of Technology. Graham Technology Solutions has generously donated the provisions for a live cybercast of the highlights of the event from the University of California, Santa Cruz.

Click here to request more information on how you or your institution can participate!

Register your node.

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